Wednesday, August 14, 2013

Finishing Co-Op

Hey still alive :), so my co-op is comming to a close. it was actually suppose to end last friday but my boss found extra funding so he kept the team for an extra week.  So my original job was to make the characters for this game and by the end of the summer have them walk down a school; instead I reached that goal after the 4th week so I built a whole new school and did a ton of the other little things they eventually needed in their game working closely with the programmer and my texture artist.  So here're a bunch of screenshots I took throughout the project.  I'd have to say I had a lot of fun working with a team being creative and designing as I was grinding through the extensive list and as I pass the project onto the next artist I hope they will enjoy working on this project as well.





















Thursday, June 6, 2013

new job so far


so I got a job working on a game this summer for a professor in the game design and development program here at RIT, whose also working with the medical science department. The game is being made to help autistic kids cope with their condition by reading their stress levels and such as they play through life simulating events that have things that would trigger such effects.  

My job as a 3d artist is to work alongside with the summer team (1 game programmer, 1 programmer for the device, 1 texture artist, and 1 modeler(me)) and help get this game go into its later phases of development.  So far chipping away through a long list, I made it through the hair modeling list and I created the customization avatar since the one the previous artist made had unfriendly animation topology and had an uncanny style.  The art direction I chose I hope will be appealing to our clients.


The deadlines are tight so I fleshed out 15 hair styles during a single shift of 7 hours.

The topology for the avatar however I spent a great deal of time carefully making sure the edge flow was good for animation and that the design style would be appealing to others as well as myself.

I put together a quick avatar of myself just to see how it would look.  I look forward to tomorrow for it is the last work day of the week and this full time job can be pretty exhausting along with trying to go to the gym before every shift.  I think I made some pretty good progress for the first week, 9 more weeks to go!



Monday, May 20, 2013

Monday, May 6, 2013

sneak preview

here's a seek preview on the final model, did a ton of refining and research on materials, lighting, and rendering in zbrush. final sculpt is over 72 million heh




Thursday, April 25, 2013

first finished iteration

So glad I like finished my quarter long project for the due date tomorrow... 2 weeks of iterations till final presentation O_o.  I think I'm exponentially getting better at zbrush every month, about 4 months since I started using it?