Monday, September 16, 2013

week 3 thesis progress

So this weeks been a really busy one but I still managed to throw in around 8 hours into finishing the design for my main character for my thesis; I'm always looking at new references and inspirations so I don't know how much time was actually put into that.  Some ideas that I put into this was to make the exoskeleton suit have a ninja influence to it.  the hidden melee weapons were inspired by elbow blades/ tonfas, I also equipped him with a hidden ranged weapon, I'm thinking energy pulses, or maybe projectiles like electrical shurikens or something heh.  to enhance the mobility, flight, and melee strikes I added jet like pieces that go in opposite directions.

I can say that I am on track with my schedule so now I am going to go into the modeling and sculpting phase where I will continue to enhance my designs.  I gave myself 5 weeks to work on the modeling so here's my goals.
-week 1: tiger sculpt
-week 2: mechanical tiger parts (kit bashing designs in zbrush, hard surfaces in maya)
-half of week 3: body sculpt (for proportions)
-other half of week 3 + week 4: suit modeling
-week 5: head sculpt

I will include retopoing and uv unwrapping in the texture phase since I like to do those things together


As for my other classes, I'm making a flying castle in UDK where the white-box block-out is done and a motorcycle still-life that I just finished doing the UVs for.

***update!***




so I'm really glad I decided to do a motorcycle for my rendering/lighting/shading class still life project since it was a great way to practice my hard surface modeling and my newly learned skills in v-ray

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