This update is a little late and kind of a mash up of this week and last week since I've been so busy. For my thesis I completely revamped the mech portion of the tiger. While I was working on the block out of the former design I created a few weeks ago, it felt like it was clunky and just not cool. Switching over to zbrush for more free form design work I came up with this design. Greatly inspired by transformers I realized that having a large number of smaller parts gave it the messy kit bashed look I was going for while still feeling fast and strong. I hope to finish the sculpt by the end of this weekend.
For my real time design class I kept adding on to my level, at one point I was slightly getting motion sick from the straight hours I was putting into it. For the future I plan to do what I like and sculpt some gargoyles, entrance statues, and maybe more as well as finish up my low poly character.
For my rendering lighting and shading class I had to refine my two projects, have them fully lit and a short camera movement to show off specularity. One of the scenes had to be a night scene and the other a morning scene so I decided to do that with my motorcycle. The insect design took a lot longer that I thought to finish because of all the textures, shaders, and all the little pieces to account for. There was a lot more texture work than I thought including subsurface scattering textures, working displacement maps, dual sided shaders, ect. I also decided to go with bump maps over normal maps this time for this project since I easily edited them in photoshop for any of my desired effects.
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