Monday, December 16, 2013

Week 14 + 15


For these weeks I did a couple of things.  For my thesis I did a self portrait of myself for the inside of the suit as well as experimenting with how the helmet would transform.  For some reason seeing myself in 3D weird-ed me out but I think it came out pretty good, a newer revision makes me fit the body a little bit better and more aged.  For the helmet I have to create a bunch of little parts and indents so that it would make sense the way it collapses.


Just for fun as well as pokemon profile picture month I gave myself about 2 hours to see how far I can get sculpting a my childhood hero charizard, a charizard head was actually one of my first sculpts as well since the book I used back when I learned last year demoed a dragon head.  I think I will work on it a little bit more before putting it up as my profile pic.

For my lighting, rendering, and materials class, we had to do a Halloween themed piece so I decided to do a werewolf since for some reason I really like sculpting muscles.  I was pretty happy with the results.  I wanted to do texture painting with Mari but I ran out of time but the professor guaranteed me a good grade so that I wouldn't have to rush through it and so that I can have a better piece for my demo reel. For the hair, I was originally going to do nHair in maya but I decided to fool around with fibermesh in zbrush and with a vray hair shader it came out really well so I kept it, my favorite part about that workflow and this project was that each frame rendered out in HD took only 2 minutes.  That's when I realized how simple my scene was with two lights, a really light scene at about 200K polys and just a normal map, and the non dynamic hair; the 10 sec camera move finished overnight under 16 hours.


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