Haven't really been updating this blog because of how busy I've been and the weeks have been getting jumbled up but since I usually post on facebook I can recall all the work thats been done. So for these two weeks I did 3D projects for my two visual culture theory classes, One of the classes was traumatic images where we studied the idea of trauma and looked at art and photography throughout world history that related to the themes of trauma. For our final we had the option of doing a piece of art so I decided to create my visual symbiotic representation of the manifestation of trauma. For thi sI created a Zbrush sculpt of a depiction of a person who looked like he was suffering from trauma and figures of traumatized people crawling out of his head which represents the many faces of trauma and how it runs deep inside someones head. One of my inspirations was the Holocaust memorial of Miami. With this project I got to explore sculpting a starving figure.
For my other class I created a UDK game of a virtual museum that I designed which is kind of like an interactive postcard. Throughout the class we learned about spaces and experiences and how they affect us and others along with the idea of gaining and learning through experiences. One of the topics was postcards and how they take an experience and project it to another individual. The idea of my project was to simulatean interactive postcard in which a person can venture through the space I created and almost experience the visuals that I have had the way I have. To accomplish this I used images that I personally captured of visuals that I personally experienced with the exception of one section of the virtual museum.
To further channel the experiences I decorated the spaces in a fashion that represented the real space. One of the field trips was to the cemetery which was outdoors in a beautiful environment on a sunny day so for that part of the museum I made it an outdoor gallery decorated with nature. For the visit to the abandoned subway station of Rochester, light was absent of the tunnels so I made it pitch black with only a small opening of light coming in and equipped the player with a flashlight that I programmed in that let the player view the sights. The trips to the Gallery R and MAG, the gallery presented the art in an organized way so I set images in the traditional museum fashion along the walls with the art grouped in a way that made sense. The last set of images were from Artisan Works, I remembered that they mentioned that they have art on the roof so I thought it would be creative to put those images on the roof of my museum, I also put them in an untraditional disorganized
chaotic way they did with expensive work mixed with junk since to them a piece of art’s value is worth is based on the viewer and how they see it, they do this by manipulating the way it is presented and it’s context.
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