It's been a while since I've posted anything and a lot has happened. Well I'm studying computer graphics now at RIT pursuing my dream of getting into the video game industry. I found out that my passion relies in 3D Modeling, 3D sculpting, and concept drawing. I'm also look into rigging since I found out that I am better than I thought at scripting and I'll probably take a class on it next spring. I actually just learned a few weeks ago about the differences between 3D Modeling and sculpting. Right now I am working on a realistic head model of said person which I won't disclose the identity of until there is enough work into it that it is recognizable. So far I have put about 6 hours into Autodesk Mudbox getting used to the program and trying to get the bone and muscle structures accurate; by the end this should make a quality portfolio piece.
Another project I plan to work on is improving one of my old character models in which I animated last spring in a 3 minute movie that took me 3 weeks, about 4-6 hours everyday. With my new scripting class I should be able to give it a better rig. It's really impressive how much you can improve with the 3D soft-wares with just a year, with new concept sketches I drew over the summer the character might just look like a totally new one with enhanced textures, and tighter model.
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