wuz gud? welp its almost been a month since I started blogging again and so far so good; I think the doing this thing once a week thing works pretty well and who knows maybe one day I'll look back and read this stuff and think about how I would look back and read this stuff when I was younger. Maybe by the time I think like that I will have hundreds of these posts. Anyway, back on topic with... part 2! of the 3 part series on self improvement which is... mind. Being strong, athletic, or fit is one thing but when priorities come around for me as a college student, I have to hit the books (even though I haven't been required to by one since fall quarter last year and the since book I bought during last winter) before anything else; without jeopardize my health of course.
As an art student it's not a matter of memorizing (besides scripting) but more about building skills and understanding concepts. Luckily for me I got a job as a lab assistant which has gotten me to spend at least 15 hours on homework during the weekend. So I found that to really succeed in this major is to go ahead and also to look for other things to learn and expand on and just keep getting better than everyone else and take that extra mile above and beyond. I try my best to look for tutorials and advanced things as well as practice modeling and other 3D things. I usually only have a few 3D classes since RIT makes me have many other required classes for me to take, I feel like I should spend a lot more time on those classes but I don't want to have any low grades so I have to balance it out sometimes and not be able to do that extra and work on an art history paper instead or something. So far this year I had to really cut out all my free time playing video games, watching anime, or going out with friends and do work instead. I'm lucky sometimes when I 2 hours or so to play something I like but that's the sacrifice I have to make to take 6 classes (and write this blog :3 ) So for building skills and understanding things I've been trying to dedicate about an hour to sketch concept drawing since a wise guy once told me about the differences between someone who is naturally good at drawing and someone who draws everyday; it also helps me be more creative and imaginative. Another thing I want to do is try new programs. So far last year I learned a ton of Adobe products including Photoshop (knew it before but wasn't as good), After Effects, the new Premiere, the new Flash, and bridge. For this year I gave myself a crash course in Illustrator, Dreamweaver, and Muse. For 3D products I learned Mudbox this year as well as 3D coat. The products I want to learn include zBrush, and maybe 3DS Max and Python for a scripting language. I am debating on 3DS Max because I heard Maya can do everything the same or better but it might make me better with Maya somehow kind of like playing one video game to be good at another, as for Python my programming friends tell me its a dying language but it could be really good for Maya scripting. Well I'm hoping that I get straight A's this quarter and hope that next quarter won't be as busy so I can do some more independent studying. So yeah the point of all this is do well in school cause that's why your in college and so you can make lots of cash someday doing something you like and just work hard on everything and then take the next step and do extra.
So here are the updates on my projects, for my head sculpture I retopologiezed it studying and planning the edge flow and everything; I found out that I have 3 times less polygons than my one friend so maybe I am cut out to model for video games since they require less polygons to run smooth and use other things like normal maps and textures to look nice and detailed. I have to bring it back to mudbox to bring back the details and then back to maya again, seems like a lot of work... As for my alien robot time traveler, I spent an extra 5 hours on it last friday and like 3 hours last wed and pretty much finished my part of him, it is a group project so I handed it off to my one group mate to retopologize since there's over a million polygons and also make the hands for, he already modeled a weapons and flying device for him based on the concept drawings. Its too bad I watched a mudbox video after I did all that work since the guy showed techniques that could have saved me a ton of time. In the end we want to script some cool things for the model such as one that will automatically make a skeleton with named joints and the hierarchy set up and everything and maybe other scripts also; hopefully we can do all this on top of finals within these last 2 weeks before finals week.
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